Real-Time Extendible-Resolution Display of On-line Dynamic Terrain
نویسندگان
چکیده
We present a method for multiresolution view-dependent real-time display of terrain undergoing on-line modification. In other words, the method does not assume static terrain geometry, nor does it assume that the terrain update sequence is known ahead of time. The method is both fast and space efficient. It is fast because it relies on local updates to the multiresolution structure as terrain changes. It is much more space efficient than many previous approaches because the multiresolution structure can be extended on-line, to provide higher resolution terrain only where needed. Our approach is especially well-suited for applications like real-time off-road driving simulation involving large terrain areas with localized high-resolution terrain updates.
منابع مشابه
Acquisition and Display of Real-Time Atmospheric Data on Terrain
This paper investigates the integrated acquisition, organization, and display of data from disparate sources, including the display of data acquired in real-time. In this case real-time acquisition and display refers to the capture and visualization of data as they are being produced. The particular application investigated is 3D dynamic atmospheric data on terrain, but key elements presented h...
متن کاملA real-time recursive dynamic model for vehicle driving simulators
This paper presents the Real-Time Recursive Dynamics (RTRD) model that is developed for driving simulators. The model could be implemented in the Driving Simulator. The RTRD can also be used for off-line high-speed dynamics analysis, compared with commercial multibody dynamics codes, to speed up mechanical design process. An overview of RTRD is presented in the paper. Basic models for specific ...
متن کاملREAL-TIME VISUALIZATION OF DYNAMIC TERRAIN FOR GROUND VEHICLE SIMULATION by
In ground vehicle simulation, real-time, high fidelity visualization of the terrain is required. To achieve this, a hierarchical multi-resolution representation of the terrain is established, and then approximation meshes of the terrain are extracted from the hierarchy, guided by some error metrics. In off-road simulation, the terrain is being modified as a result of its interaction with the ve...
متن کاملDynamic Virtual Textures
The real-time rendering of arbitrarily large textures is a problem that has long been studied in terrain visualization. For years, different approaches have been published that have either expensive hardware requirements or other severe limitations in quality, performance or versatility. The biggest problem is usually a strong coupling between geometry and texture, both regarding database struc...
متن کاملGeometry-based Mapping and Rendering of Vector Data over LOD Phototextured 3D Terrain Models
Interactive three-dimensional (3D) visualization of very large-scale grid digital elevation models coupled with corresponding high-resolution remote-sensing phototexture images is a hard problem. The graphics load must be controlled by an adaptive view-dependent surface triangulation and by taking advantage of different levels of detail (LODs) using multiresolution modeling of terrain geometry....
متن کامل